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View Full Version : GRAPHICS POWER DIFFERENCE BETWEEN THE PS3 and 360!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Mayhs
12-03-2006, 04:55 PM
alright well i was gonna post these way back but forgot to...better late than never...

if you dont understand what they are dont worry, its relatively simple, the higher the better. if you want to know just ask me...

this is why the 360 should/will have better graphics than the ps3


Xbox 360 vs. PS3

Triangle Setup
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec

Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
Xbox 360 - 2.0 Billion Vertices/sec (using only 16 of the 48 Unified Pipelines)
Xbox 360 - 1.5 Billion Vertices/sec (using only 12 of the 48 Unified Pipelines)
Xbox 360 - 1.0 Billion Vertices/sec (using only 8 of the 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec

Filtered Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 12.0 Billion Texels/sec

Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec

Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec

Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
Xbox 360 - 20.0 Billion Pixels/sec (using 40 of the 48 Unified Pipelines)
Xbox 360 - 18.0 Billion Pixels/sec (using 36 of the 48 Unified Pipelines)
Xbox 360 - 16.0 Billion Pixels/sec (using 32 of the 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec

Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)

Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)

Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)

Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)

Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)

Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture

Shadowapocalypse
12-03-2006, 06:49 PM
Another reason why I'm coppin' a 360.....

T-rade
12-17-2006, 09:28 AM
you got me off sony, if/when im to buy a new console, it's gonna be the 360

KinDeezil
12-22-2006, 12:28 PM
ghood sell homie lol....360 it is....i used to hate on the original xbox, until i realized its capabilities over the PS, i don't got the 360, but I got a modified xbox(chipped up) just the fact its able to store games on the harddrive is bananas, i got like 30 games stored on my box

Anti-College
12-23-2006, 10:37 PM
shit is crazy

Tetragrammaton
12-24-2006, 05:25 AM
hmm can i get a source of that? or some type of proof. some xbox loving fanboy could've typed that up and spread it on forums and such.

Mayhs
12-24-2006, 10:06 AM
its true...trust me

look up the 360's gpu then look up the gpu in the ps3...

Galanz
01-01-2007, 04:23 PM
sony really over estimated the power of the ps3. the only that looking real nice on the ps3 is the cell, it looks like only a few games will take advantage of cell.

Mayhs
01-01-2007, 06:05 PM
true but its waay too hard to develop for therefore 98% of the devs will not use its full potential...

and another thing is that its only at 75% efficiency AND theyve made one core redundant...so its a lot less impressive now

Incog_Negro
01-01-2007, 06:20 PM
Thats why I gave on Sony a while ago. All hail the 360 lol

Outlaw619
01-04-2007, 06:27 AM
Sony= su*



Xbox360=all*hail*

Lostradamus
01-04-2007, 02:11 PM
yea it's true


I mean they been doin graphics comparisons everywhere


go to gamespot.com... u can clearly see the 360 is better